3DCS Bootcamp
Production / Post Production /
Broadcast

3DCS Bootcamp: Post Production

presented by SGO

Get a rare chance to see 3D Online Post up close. Presented by 3D Online Specialist Sam Sheppard, with the system used on projects ranging from The Hobbit trilogy to David Attenborough’s Natural History Museum Alive.

Day 1 — March 12

Post Production Bootcamp — Day 1 / March 12

10.00 — 11.30
Mistika Basics

The team from SGO break down the Mistika interface, and key features with Grading and Eye Matching.

Post Production Bootcamp — Day 1 / March 12

11.30 — 12.30
Getting the Workflow Right

Learn how to make sure the path from set to deliverables is made easy with proper planning.

Post Production Bootcamp — Day 1 / March 12

12.30 — 13.30
Geo Corrections

Even when material from the field is not perfect, on- line tools are able to correct geometry for better 3D. 

Production Bootcamp — Day 1 / March 12

10.00 — 11.00
Preparing 3D Right with Richard Mills

Get exclusive hands on information from Onsight's Richard Mills on the importance of preparing 3D Beam Splitter rigs before going out in the field

Production Bootcamp — Day 1 / March 12

10.00 — 11.00
Preparing 3D Right with Richard Mills

Get exclusive hands on information from Onsight's Richard Mills on the importance of preparing 3D Beam Splitter rigs before going out in the field

Post Production Bootcamp — Day 1 / March 12

13.30 — 14.30
Slate Mate Stereo
with Jannicke Mikklesen

Launched as a 3D continuity and data management program, SlateMateStereo is a consulting tool to support film production from script to screen. 

Post Production Bootcamp — Day 1 / March 12

14.30 — 15.30
HFR / 4K

The Mistika has been used on many HFR and 4K projects, learn the considerations that were taken on board. 

Post Production Bootcamp — Day 1 / March 12

15.30 — 16.30
Working with VFX and Conversion

Getting brilliant 3D whilst reviewing and integrating elements created in VFX or Post Conversion.

Post Production Bootcamp — Day 1 / March 12

16.30 — 17.00
Double The Data

Many first time 3D producers budget for double the data of their traditional 2D projects but that's only the best case scenario with many 3D pipelines going as high as 8x the media. This session will show how that media is stored, tracked, and utilized to it's full advantage without becoming a hinderance to the director's creative intent.

Production Bootcamp — Day 1 / March 12

10.00 — 11.00
Preparing 3D Right with Richard Mills

Get exclusive hands on information from Onsight's Richard Mills on the importance of preparing 3D Beam Splitter rigs before going out in the field